2D Rendering / 2D Gizmos

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WebGPU is currently only supported on Chrome starting with version 113, and only on desktop. If they don't work on your configuration, you can check the WebGL2 examples here.

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.

use std::f32::consts::{PI, TAU};

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .init_gizmo_group::<MyRoundGizmos>()
        .add_systems(Startup, setup)
        .add_systems(Update, (draw_example_collection, update_config))
        .run();
}

// We can create our own gizmo config group!
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos {}

fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
    commands.spawn(Camera2dBundle::default());
    // text
    commands.spawn(TextBundle::from_section(
        "Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
        Hold 'Up' or 'Down' to change the line width of round gizmos\n\
        Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos",
        TextStyle {
            font: asset_server.load("fonts/FiraMono-Medium.ttf"),
            font_size: 24.,
            color: Color::WHITE,
        },
    ));
}

fn draw_example_collection(
    mut gizmos: Gizmos,
    mut my_gizmos: Gizmos<MyRoundGizmos>,
    time: Res<Time>,
) {
    let sin = time.elapsed_seconds().sin() * 50.;
    gizmos.line_2d(Vec2::Y * -sin, Vec2::splat(-80.), Color::RED);
    gizmos.ray_2d(Vec2::Y * sin, Vec2::splat(80.), Color::GREEN);

    // Triangle
    gizmos.linestrip_gradient_2d([
        (Vec2::Y * 300., Color::BLUE),
        (Vec2::new(-255., -155.), Color::RED),
        (Vec2::new(255., -155.), Color::GREEN),
        (Vec2::Y * 300., Color::BLUE),
    ]);

    gizmos.rect_2d(
        Vec2::ZERO,
        time.elapsed_seconds() / 3.,
        Vec2::splat(300.),
        Color::BLACK,
    );

    // The circles have 32 line-segments by default.
    my_gizmos.circle_2d(Vec2::ZERO, 120., Color::BLACK);
    my_gizmos.ellipse_2d(
        Vec2::ZERO,
        time.elapsed_seconds() % TAU,
        Vec2::new(100., 200.),
        Color::YELLOW_GREEN,
    );
    // You may want to increase this for larger circles.
    my_gizmos
        .circle_2d(Vec2::ZERO, 300., Color::NAVY)
        .segments(64);

    // Arcs default amount of segments is linearly interpolated between
    // 1 and 32, using the arc length as scalar.
    my_gizmos.arc_2d(Vec2::ZERO, sin / 10., PI / 2., 350., Color::ORANGE_RED);

    gizmos.arrow_2d(
        Vec2::ZERO,
        Vec2::from_angle(sin / -10. + PI / 2.) * 50.,
        Color::YELLOW,
    );
}

fn update_config(
    mut config_store: ResMut<GizmoConfigStore>,
    keyboard: Res<ButtonInput<KeyCode>>,
    time: Res<Time>,
) {
    let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
    if keyboard.pressed(KeyCode::ArrowRight) {
        config.line_width += 5. * time.delta_seconds();
        config.line_width = config.line_width.clamp(0., 50.);
    }
    if keyboard.pressed(KeyCode::ArrowLeft) {
        config.line_width -= 5. * time.delta_seconds();
        config.line_width = config.line_width.clamp(0., 50.);
    }
    if keyboard.just_pressed(KeyCode::Digit1) {
        config.enabled ^= true;
    }

    let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
    if keyboard.pressed(KeyCode::ArrowUp) {
        my_config.line_width += 5. * time.delta_seconds();
        my_config.line_width = my_config.line_width.clamp(0., 50.);
    }
    if keyboard.pressed(KeyCode::ArrowDown) {
        my_config.line_width -= 5. * time.delta_seconds();
        my_config.line_width = my_config.line_width.clamp(0., 50.);
    }
    if keyboard.just_pressed(KeyCode::Digit2) {
        my_config.enabled ^= true;
    }
}